The most famous of these games was Gummiship Studio, a copy of ChainShot!, which was later ported as another Flash promo game, this time on Facebook. Most of the games are simple and familiar: Reversi, a nonogram game, Spider Solitaire, a rhythm game with few surviving details, and even a minigame from Re:Chain of Memories. When not chatting with your friends, you could play Kingdom Hearts-styled minigames in exchange for in-game cash that could be spent in both this game and in Kingdom Hearts coded itself. The central feature was the ability to use customizable, Kingdom Hearts-styled avatars. This was a social hub: a kind of early, cell phone social media popular in Japan at the time. The most important of the Kingdom Hearts tie-in games was Kingdom Hearts Mobile, the companion program to the original Kingdom Hearts coded. Since the game had to contact the server to load new data, it and all other Kingdom Hearts Flash content have been lost to Flash preservation efforts. A simple tile-matching game, Magical Puzzle Clash was stylish, but also prone to lag. Kingdom Hearts: 358/2 Days received a promotional Flash game on the Disney website called Magical Puzzle Clash. While the game was long thought to be lost, pieces of it have gradually been recovered, with a YouTuber named KrZ One has restored two of the chapters to a forgotten but compatible console called the Zeebo. Movement was via tank controls, frame rate low, and combat impossible. This was a full 3D game on an early 2000s cell phone, and suffice to say it was kind of a nightmare, nowhere near the quality of coded several years later. When Verizon Wireless released their V Cast broadband service in 2004, they offered several games for subscribers, one of which was a Kingdom Hearts series developed by a company called Superscape for BREW phones, without much input from Square Enix. This section will attempt to gloss these titles. In addition to the main Kingdom Hearts game series, a number of smaller games exist that tie into the series.
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